How to use Poliigon Textures in 3ds Max

Poliigon Material Converter for 3dsmax

Have you ever wanted to click a button and have your Poliigon materials instantly set up correctly within 3dsmax? The Poliigon material converter does just that, and is designed to remove the tedious process of having to plug maps in manually for every new material. Simply select the folder where your materials are located, choose from seven popular rendering engines and convert!

Visit this page to learn more

Sample Materials

Do you love to pick apart materials to see how they work? If so then we have some sample material project files, pre-made to work correctly with some of the most popular renderers for 3dsmax. In many cases you can even take these materials and simply replace the various maps with those of another material type and have them work instantly!

Compatibility: 

3dsmax 2017 and up

Sample Renderers Included:

  • Art Renderer
  • Arnold Renderer
  • Corona Renderer
  • Vray Renderer
  • Octane Renderer
  • Redshift Renderer
  • MetalRay Renderer

DOWNLOAD MATERIAL SAMPLES

Video Tutorials

Vray Renderer

In these video tutorials you'll learn how to get the most out of your Poliigon textures with a simple Vray material. Also learn how to add that extra level of detail and realism with overlays, masking and discover a quick way to create an AO effect using the displacement map.

Using Poliigon textures in 3ds Max and Vray - Part 1 (Material Basics)

Using Poliigon textures in 3dsmax and Vray - Part 2 (Surface Imperfection Overlays)

Corona Renderer

Using Poliigon textures in 3ds Max and Corona - Part 1 (Material Basics)

Using Poliigon textures in 3ds Max and Corona - Part 1 (Material Layers)

Corona Renderer - Tips for creating a beautiful architectural scene in 3ds Max

Written Instructions:

This document will show you how to use Poliigon's textures in 3dsmax.

In this document you will learn:

  1. Configuring Normal Maps for 3dsmax
  2. Using PBR textures in MentalRay
  3. Using PBR textures in Vray
  4. Using Overlay textures

Configuring Normal Maps for 3dsmax

Some 3d programs differ in the way that they read normal maps, so in order for Poliigon normals to be used properly within 3d Studio Max, the green channel direction must be flipped

To do this simply load in a "Normal Bump" map into the "Bump" channel.

Then load your normal map into the "Normal" slot and enable the check-mark next to the "Flip Green (Y)" value.

This render displays the difference between the way normals display by default and what they look like corrected with the green channel flipped.

Using the textures in a Mental Ray Shader

We'll be using the "Arch & Design" material shader for this example:

NORMAL MAP - Load the "Normal Bump" map for this channel and "Flip Green (Y)" the channel direction.
DISPLACEMENT MAP - Load this map normally.
AO & COLOR MAPS - Load the "Composite" map for this channel and then create two layers; load the AO map into the top layer and then "Multiply" over the COL map layer.
REFLECTION MAP - Load the reflection map and "Invert" the map output.
GLOSS MAP - Load this map normally.

Using the textures in a VRay shader

We'll be using the "VRayMtl" material shader for this example:

AO & COLOR MAPS - Load the "Composite" map for this channel and then create two layers; load the AO map into the top layer and then "Multiply" over the COL map layer.
REFLECTION MAP - Load the reflection map and "Invert" the map output.
GLOSS MAP - Load this map normally.
NORMAL MAP - Load the "Vray Normal Map" for this channel and "flip green" the channel direction.
DISPLACEMENT MAP - Load this map normally.

Using Overlay Textures (Surface Imperfections)

This technique can be used for Mental Ray, VRay and the scanline renderer in 3ds Max.

Create a master "Composite" material and then load in a base material which will function as the main layer underneath the overlay. Then under the "Mat.1" channel load in a "Standard" material with a white diffuse color and insert your overlay texture into the "Opacity" channel. 

That's it! You can then adjust the strength of the overlay in several ways but the primary method would be the opacity slider in the main composite material.

Still need help? Contact Us Contact Us